DRONE WARZ

Home / Accessibility Policy

Accessibility Policy

This page sets out what Drone Warz gets right, what it gets wrong, and every setting you can change to suit how you play. It is deliberately specific rather than reassuring — a vague promise helps nobody decide whether a game is playable for them.

Last updated 18 August 2026

1. Our commitment

Drone Warz should be playable by as many people as possible, and where it cannot be, we would rather say so plainly than imply otherwise. The information pages on this site aim to meet WCAG 2.2 Level AA. The game screen itself meets much of that standard but not all of it, for reasons set out under known limitations.

Accessibility here is treated as an ongoing obligation rather than a finished task. Where a barrier can be removed, it gets removed; where it cannot, it gets documented so you can judge for yourself.

2. Settings that change difficulty and demand

Most of what makes a game hard is adjustable. Everything below is on the start screen under Play On My Own or Options, and every choice is remembered between sessions.

Adjustable settings and what they help with
SettingOptionsHelps with
Round length30s to 5 minutes, or unlimitedRemoving all time pressure
Magazine size15, 30, 50, 120 rounds, or unlimitedRemoving reload interruptions entirely
Airspace arc45°, 90°, 180°, 360°Limiting how far you must physically turn
DifficultyEasy, Hard, ExtremeEasy draws visible scoring rings on every target
Range ringsOn or offDistance cues without judging size by eye
Fire modeSingle, semi-auto, full autoFewer repeated taps per target
RecoilOn or offOff keeps the sight perfectly steady when firing
BackdropCamera or blackPlaying without the camera, or in a calmer visual field
SoundShot and explosion sounds, volume, or offSilent play, or louder feedback
Practice rangeGuided, no timer, unlimited ammoLearning at your own pace with no failure state
A gentler setup

For the least demanding game: unlimited round length, unlimited magazine, 45° arc, Easy difficulty, recoil off, and the black backdrop. That combination has no clock, no reloading, no reason to turn round, and visible scoring rings on every target.

3. Vision

4. Movement and dexterity

5. Hearing

No information is conveyed by sound alone. Every audio cue has a visible counterpart: hits show a floating score and a burst at the point of impact, the magazine is drawn as a pip bar, reloads show a status change, and in multiplayer the Brooks Command Net prints every event as text. Sound can be turned off completely without losing anything you need to play.

6. Attention and cognitive load

7. Known limitations

These are real barriers we have not solved. They are listed so you can make an informed decision rather than discover them mid-game.

Not currently accessible

8. Standards and testing

Our reference standard is WCAG 2.2 Level AA. The information pages are built with semantic headings, landmark regions, a skip link, visible focus indicators, and text that reflows to a single column on narrow screens without horizontal scrolling.

Contrast has been verified by measurement rather than estimation, compositing each element against the actual blended colour behind it, including translucent panels. Touch target sizes and keyboard routes have been checked directly in the running game.

We have not commissioned an independent third-party audit, and no formal user testing with assistive technology users has been carried out. We would rather state that than imply a level of verification we have not done.

9. Tell us what is not working

If something on this site blocks you, we want to know — including the things listed above, since knowing they matter to real players affects what gets built next. Write to access@dronewarz.online.

It helps if you can mention the device and browser you were using, whether you were on a phone or a computer, and what you were trying to do. We aim to reply within five working days.